

By default it has the variable speeds, silent running, the decoy launcher, and the vehicle bay.



What is the best way to get out of that situation? I get caught by a big leviathan for example adult ghost or Reaper leviathan and I CAN escape, I cannot run away as it is not as fast as seamoth. When I am being attacked by a big leviathan while in a narrow place, for example I get attacked by a Reaper leviathan and I cannot find a way to escape since the cyclops is so big and a bit slow too, so I just bump into rocks when I try to escape. What do I do in a situation where cyclops is getting attacked? I ask in specifically 2 situations All I had on during the trip was silent running and every single thing else (I checked) was Turned off. Just from that little trip It took up 85% of my power and I don't know how to get that power back. How does cyclops power work? I noticed I used up to much power going from safe shallows to the South island and into the grand reef. Now I noticed when I try to get into lost river with cyclops through the grand reef it is impossible as I can't fit the vehicle. In order to get into lost river in order to get rarer materials like nickel or sulfur I needed a Seamoth in order to get in. I have some questions on how the cyclops actually works though.ġ.What are the powers of the cyclops? what can it do? I like the cooldown idea too.I finally got cyclops in subnautica and instantly made the mk2 depth module so I can go down to 1300 meters. Pretty much right along the lines I was thinking of when I posted, but with more details. The costs shouldn't be anything too specific, however because it's precursor tech it's been reverse engineered from, it should be something like this: This way it won't create a dependency on the repair bot and the cooldown and it's limits make sure it's only used when absolutely needed and having only 1 each time will mean it is ultimately your choice if you wish to wait around for the new repair bot or not. Originally posted by Xautos:more like you can use this tool after a certain % hp mark has been reached (say 50% damage), it only repairs a certain % of damage after which it is used up(say 20% repairs over 2 minutes), the power source also only lasts so long (no more than an hour at most once deployed), however you can not build another one for at least 2 hours after which the cooldown will be eliminated and a new one can be built.
